Mr. Winter's Flash Final
True/False Indicate whether the
statement is true or false.
|
|
|
1.
|
An important feature of multimedia players, such as Macromedia Flash Player, is
that they can decompress a file that has been compressed to give it a small file size that can be
more quickly delivered over the Internet.
|
|
|
2.
|
Frames are numbered in increments of ten for easy reference.
|
|
|
3.
|
The number of scenes in a movie is limited only by the computer’s
memory.
|
|
|
|
|
|
4.
|
The figure above depicts the timeline of a movie with one object.
|
|
|
5.
|
Vector graphics represent an image using lines and curves, which you can resize
without losing image quality.
|
|
|
6.
|
Images (objects) created using Macromedia Flash drawing tools have a stroke and
a fill, but not both.
|
|
|
7.
|
You can use the Free Transform tool to resize, rotate, skew, but not reshape
objects.
|
|
|
8.
|
A text block expands as more text is entered and may even extend beyond the edge
of the stage.
|
|
|
9.
|
The Round Rectangle Radius option allows you to round the corners of a
rectangle.
|
|
|
10.
|
You can have as many instances as needed in your movie, and you can edit each
one to make it somewhat different than the others.
|
|
|
11.
|
It is possible to select a part of an instance.
|
|
|
12.
|
Once the link is broken between an instance and a symbol, you can make any
changes to the object, such as changing its stroke and fill color.
|
|
|
13.
|
You select an instance by using the Properties tool to draw a box around
it.
|
|
|
14.
|
The list box below the title bar can be used to display the Library panel of any
open document.
|
|
|
15.
|
In a basic movie, Macromedia Flash plays the frames sequentially, repeating the
movie without stopping for user input.
|
|
|
16.
|
Each time you need a copy of a symbol, you can open the Library panel and drag
the symbol to the stage, creating an instance of the symbol.
|
|
|
17.
|
You can motion tween text block objects.
|
|
|
18.
|
Macromedia Flash provides a way for you to create a path that will guide moving
objects around the stage in any direction.
|
|
|
19.
|
One way to work with motion guides is to insert a guide layer, draw a path, then
create an animation and attach the animated object to the path.
|
|
|
20.
|
Timeline effects cannot be applied to button symbols.
|
|
|
21.
|
A mask layer always masks the layer(s) immediately below it.
|
|
|
22.
|
You can place more than one sound file on a layer.
|
|
|
23.
|
When testing a movie you can simulate downloading Flash movies using different
connection speeds.
|
|
|
24.
|
You cannot have a movie window match the size of the movie but you can use the
HTML panel in the Publish Settings dialog box to specify a different size.
|
|
|
25.
|
The Flash tab of the Publish Settings dialog box allows you to choose settings
for the quality for JPEG images and audio option.
|
|
|
26.
|
You can test the movie that you are developing at different speeds to evaluate
the download experience for potential users.
|
|
|
27.
|
If you are importing large numbers of graphics, you can import a batch of
images, all of which will automatically use the same settings, enabling you to choose your import
preferences once.
|
|
|
28.
|
You can import Macromedia Fireworks PNG files as flattened images but not as
editable objects.
|
|
|
29.
|
If you click the Import as movie clip and retain layers option, all the features
of the PNG file will appear inside a movie clip symbol that is stored in the Library.
|
|
|
30.
|
You should remember to group any ungrouped elements in the Illustrator file
before starting to import.
|
|
|
31.
|
A graphic symbol cannot contain other graphic symbols.
|
|
|
32.
|
You can nest as many movie clip symbols inside another movie clip as you
like.
|
|
|
33.
|
You can place a button inside a movie clip symbol.
|
|
|
34.
|
Planning your work is critical as your movies become more complex.
|
|
|
35.
|
An animated graphic symbol might be useful if you want an animation to
synchronize with other elements on the stage.
|
|
|
36.
|
With Script Assist turned off, you can type directly into the Script pane to
create and edit code.
|
|
|
37.
|
Actions that change movie clip properties are often used in combination with
actions that test for user input or interactions.
|
|
|
38.
|
You can specify the movie clip symbol by clicking the Insert a Target Path
icon.
|
|
|
39.
|
With the startDrag and stopDrag actions, you can make a movie clip draggable
while a movie is playing.
|
|
|
40.
|
Macromedia Flash lets you enter logical expressions that perform true/false
comparisons on numbers and strings, with which you can create conditional statements and
branching.
|
Multiple Choice Identify the
choice that best completes the statement or answers the question.
|
|
|
41.
|
The ____ organizes and controls a movie’s contents over time.
a. | timeline | b. | stage | c. | frame | d. | playhead |
|
|
|
|
|
|
42.
|
The area labeled “A” in the figure above represents the ____.
a. | layers | b. | playheads | c. | frames | d. | scenes |
|
|
|
43.
|
The ____ tool is used to transform objects by rotating, scaling, skewing, and
distorting them.
a. | Subselection | b. | Free Transform | c. | Gradient
Transform | d. | Lasso |
|
|
|
44.
|
____ layers are useful in aligning objects on the stage.
a. | Mask | b. | Normal | c. | Guide | d. | Folder |
|
|
|
45.
|
The ____ dialog box allows you to name the symbol and specify the type of symbol
you want to create.
a. | Create Symbol | b. | New Symbol | c. | Convert to
Symbol | d. | Draw Symbol |
|
|
|
46.
|
Buttons have four states: ____ represents how the button appears when the mouse
pointer is over it.
|
|
|
47.
|
The following is an example of a basic ____: on
(release) { gotoAndPlay(10);
}
a. | JavaScript | b. | HTMLScript | c. | LibraryScript | d. | ActionScript |
|
|
|
48.
|
The ____ state is the original button symbol that Macromedia Flash automatically
places in Frame 1.
|
|
|
49.
|
To change the button for the Over state, click Frame 2 and insert a(n)
____.
a. | ActionScript | b. | keyframe | c. | timeline | d. | playhead |
|
|
|
|
|
|
50.
|
In the figure above, “1” represents the ____.
a. | Options menu | b. | Title bar | c. | Toggle Sorting
icon | d. | Delete icon |
|
|
|
|
|
|
51.
|
In the figure above, the area labeled “4” represents the
____.
a. | keyframe for where the car ends | b. | keyframe for where the car
starts | c. | enabled onion skin feature | d. | outlines of the car position in each of the
selected frames |
|
|
|
|
|
|
52.
|
The symbol labeled “1” in the figure above is the ____.
a. | Edit Multiple Frames icon in the off position | b. | onion skin icon in
the on position | c. | Edit Multiple Frames icon in the on position | d. | onion skin icon in
the off position |
|
|
|
|
|
|
53.
|
The figure above, the area labeled “1” represents the ____.
a. | motion guide layer | b. | transformation point | c. | the indented layer
containing the animation that will follow the path created on the guide layer | d. | ease
value |
|
|
|
54.
|
When creating a(n) ____ animation, the greater the number of images, the less
change you need to make in each image.
a. | effect | b. | frame | c. | symbol | d. | motion |
|
|
|
55.
|
To edit a(n) ____ you select the object associated with the effect on the Stage
and click Edit in the Property inspector.
a. | image | b. | symbol | c. | Timeline
effect | d. | button |
|
|
|
56.
|
The process of ____ makes one shape appear to change into another shape over
time.
a. | morphing | b. | navigating | c. | spotlighting | d. | animation |
|
|
|
57.
|
An airplane changing into a hot air balloon as it flies across the sky is an
example of ____.
a. | morphing | b. | navigating | c. | spotlighting | d. | animation |
|
|
|
58.
|
You can use options in the ____ to specify special effects, such as fade in and
fade out.
a. | Scene panel | b. | Tools panel | c. | Property
inspector | d. | View Panel |
|
|
|
59.
|
You can assign a label to a frame as a(n) ____.
a. | keyframe | b. | layer | c. | identifier | d. | playhead |
|
|
|
60.
|
____ files provide an easy way to create images and simple animations for
delivery on the Web.
|
|
|
61.
|
____ animations are frame-by-frame animations created from Flash movie
frames.
|
|
|
62.
|
The extension used for a Macromedia Flash document is ____.
a. | .txt | b. | .fla | c. | .swf | d. | .html |
|
|
|
63.
|
The extension used for a Macromedia Flash Player file is ____.
a. | .txt | b. | .fla | c. | .swf | d. | .html |
|
|
|
64.
|
If the bitmap image you want to use for a fill is not on the stage, you can use
the ____ to select it.
a. | Eyedropper tool | b. | Paintbrush tool | c. | Tracing
tool | d. | Color Mixer |
|
|
|
65.
|
The ____ tool lets you select a fill from an existing object so you can apply it
to another object.
a. | Paintbrush | b. | Free Transform | c. | Trace | d. | Eyedropper |
|
|
|
66.
|
When you apply ____, you turn a pure bitmap into vector paths and fills with
varying degrees of detail.
a. | trace functions | b. | Free Transform | c. | Color
Mixing | d. | Color Threshold |
|
|
|
67.
|
If the animation is nested inside the ____ state, the user will see only a brief
flicker of animation as they click the mouse.
|
|
|
|
|
|
68.
|
In the figure above, the areas labeled “1” represent a(n)
____.
a. | animated graphic symbol instance on the timeline and on the stage | b. | bitmap
graphic | c. | vector graphic | d. | animated graphic symbol in the Library
panel |
|
|
|
69.
|
To move multiple layers and frames from within a scene to a(n) ____, first
select the layers and keyframes that you want to copy.
a. | symbol | b. | bitmap | c. | frame | d. | playhead |
|
|
|
|
|
|
70.
|
In the figure above, the area labeled “3” represents ____.
a. | buttons, movie clips, and graphic symbols | b. | ActionScript | c. | frames and layers | d. | text
elements |
|
|
|
71.
|
Through the ____ menu on the Movie Explorer panel, you can go to a specific
element on the stage and timeline.
a. | File | b. | Options | c. | Property
inspector | d. | View |
|
|
|
72.
|
Through the ____ menu on the Movie Explorer panel, you can find specific
elements in the Library panel.
a. | File | b. | Options | c. | Property
inspector | d. | View |
|
|
|
73.
|
If you place an instance of a parent clip into a scene and change it, the action
will affect the ____ clip.
a. | standard | b. | original | c. | frame | d. | nested child |
|
|
|
74.
|
____ is good for basic actions such as stop, play, and goto.
a. | The frame panel | b. | JavaScript | c. | Script
Assist | d. | HTML |
|
|
|
75.
|
To group actions in ActionScript, you enclose them in ____.
a. | double slashes (//) | b. | parentheses (()) | c. | quotation marks
(“”) | d. | brackets ({}) |
|
|
|
76.
|
If you need help when writing code, you can display ____.
a. | code hints | b. | expressions | c. | text
fields | d. | variables |
|
|
|
77.
|
To dismiss a(n) ____, type a closing parenthesis or press
[Esc].
a. | variable | b. | expression | c. | text
field | d. | code hint |
|
|
|
78.
|
____ are used to create a path name to a file in some operating systems.
a. | Quotation marks | b. | Slashes | c. | Commas | d. | Semicolons |
|
|
|
79.
|
The term ____ in a dot syntax statement refers to the current timeline.
a. | _droptarget | b. | _root | c. | this | d. | _parent |
|
|
|
|
|
|
80.
|
In the figure above, the area labeled “2” represents ____.
a. | the Help icon | b. | Script Assist turned off | c. | the Expand/Collapse
arrow | d. | the Draggable border |
|
Completion Complete each
statement.
|
|
|
81.
|
____________________ allows movies to start playing when a Web site is
opened.
|
|
|
82.
|
Macromedia Flash movies can also be saved as executable files, called
____________________, which can be viewed without the need for the Macromedia Flash Player.
|
|
|
83.
|
____________________ unity refers to the design that viewers encounter as they
navigate from one screen to another, and it provides consistency throughout the site.
|
|
|
84.
|
When you start Macromedia Flash, three basic parts of the development
environment (or workspace) are displayed: a main ____________________ with menus and commands, a
stage where objects are placed, and a timeline used to organize and control the objects on the
stage.
|
|
|
85.
|
The ____________________ section of the Tools panel includes tools and icons
used to change the stroke (border of an object) and fill (area inside an object) colors.
|
|
|
86.
|
The ____________________ tool is used to draw rectangular shapes.
|
|
|
87.
|
The Polygon Mode option of the ____________________ tool can be used to draw
straight lines and connect them
|
|
|
88.
|
The ____________________ icon deletes the selected symbol or folder.
|
|
|
89.
|
You can choose the ____________________ Movie command on the Control menu to
play the movie and test the buttons.
|
|
|
90.
|
To add an effect to an object, you select the object, then choose
____________________ from the Insert menu.
|
|
|
91.
|
The perception of ____________________ in an animation is actually an
illusion.
|
|
|
92.
|
When rotating an object using a(n) ____________________ you can cause the object
to rotate clockwise or counterclockwise any number of degrees and any number of times.
|
|
|
93.
|
One of the most popular animation effects is to cause an object to slowly
____________________ in.
|
|
|
|
|
|
94.
|
The figure above is a completed ____________________ panel.
|
|
|
|
|
|
95.
|
In the figure above, the size of the Flash movie is ____________________.
|
|
|
96.
|
The more paths you have, the greater the file ____________________.
|
|
|
97.
|
You can sample a bitmap image you break apart with the Eyedropper tool on the
____________________ panel.
|
|
|
98.
|
A(n) ____________________ is a more robust way to store complex animations in
the Library panel: essentially a movie within a movie.
|
|
|
99.
|
To select contiguous layers, click the first layer name, then press and hold
[____________________] and click the last layer name to select the layers and all
in-between layers.
|
|
|
100.
|
The ____________________ window of the Actions panel displays the Actions
Toolbox pane and the Script Navigator pane.
|