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Mr. Winter's Flash Final

True/False
Indicate whether the statement is true or false.
 

 1. 

An important feature of multimedia players, such as Macromedia Flash Player, is that they can decompress a file that has been compressed to give it a small file size that can be more quickly delivered over the Internet.
 

 2. 

Frames are numbered in increments of ten for easy reference.
 

 3. 

The number of scenes in a movie is limited only by the computer’s memory.
 
 
nar001-1.jpg
 

 4. 

The figure above depicts the timeline of a movie with one object.
 

 5. 

Vector graphics represent an image using lines and curves, which you can resize without losing image quality.
 

 6. 

Images (objects) created using Macromedia Flash drawing tools have a stroke and a fill, but not both.
 

 7. 

You can use the Free Transform tool to resize, rotate, skew, but not reshape objects.
 

 8. 

A text block expands as more text is entered and may even extend beyond the edge of the stage.
 

 9. 

The Round Rectangle Radius option allows you to round the corners of a rectangle.
 

 10. 

You can have as many instances as needed in your movie, and you can edit each one to make it somewhat different than the others.
 

 11. 

It is possible to select a part of an instance.
 

 12. 

Once the link is broken between an instance and a symbol, you can make any changes to the object, such as changing its stroke and fill color.
 

 13. 

You select an instance by using the Properties tool to draw a box around it.
 

 14. 

The list box below the title bar can be used to display the Library panel of any open document.
 

 15. 

In a basic movie, Macromedia Flash plays the frames sequentially, repeating the movie without stopping for user input.
 

 16. 

Each time you need a copy of a symbol, you can open the Library panel and drag the symbol to the stage, creating an instance of the symbol.
 

 17. 

You can motion tween text block objects.
 

 18. 

Macromedia Flash provides a way for you to create a path that will guide moving objects around the stage in any direction.
 

 19. 

One way to work with motion guides is to insert a guide layer, draw a path, then create an animation and attach the animated object to the path.
 

 20. 

Timeline effects cannot be applied to button symbols.
 

 21. 

A mask layer always masks the layer(s) immediately below it.
 

 22. 

You can place more than one sound file on a layer.
 

 23. 

When testing a movie you can simulate downloading Flash movies using different connection speeds.
 

 24. 

You cannot have a movie window match the size of the movie but you can use the HTML panel in the Publish Settings dialog box to specify a different size.
 

 25. 

The Flash tab of the Publish Settings dialog box allows you to choose settings for the quality for JPEG images and audio option.
 

 26. 

You can test the movie that you are developing at different speeds to evaluate the download experience for potential users.
 

 27. 

If you are importing large numbers of graphics, you can import a batch of images, all of which will automatically use the same settings, enabling you to choose your import preferences once.
 

 28. 

You can import Macromedia Fireworks PNG files as flattened images but not as editable objects.
 

 29. 

If you click the Import as movie clip and retain layers option, all the features of the PNG file will appear inside a movie clip symbol that is stored in the Library.
 

 30. 

You should remember to group any ungrouped elements in the Illustrator file before starting to import.
 

 31. 

A graphic symbol cannot contain other graphic symbols.
 

 32. 

You can nest as many movie clip symbols inside another movie clip as you like.
 

 33. 

You can place a button inside a movie clip symbol.
 

 34. 

Planning your work is critical as your movies become more complex.
 

 35. 

An animated graphic symbol might be useful if you want an animation to synchronize with other elements on the stage.
 

 36. 

With Script Assist turned off, you can type directly into the Script pane to create and edit code.
 

 37. 

Actions that change movie clip properties are often used in combination with actions that test for user input or interactions.
 

 38. 

You can specify the movie clip symbol by clicking the Insert a Target Path icon.
 

 39. 

With the startDrag and stopDrag actions, you can make a movie clip draggable while a movie is playing.
 

 40. 

Macromedia Flash lets you enter logical expressions that perform true/false comparisons on numbers and strings, with which you can create conditional statements and branching.
 

Multiple Choice
Identify the choice that best completes the statement or answers the question.
 

 41. 

The ____ organizes and controls a movie’s contents over time.
a.
timeline
b.
stage
c.
frame
d.
playhead
 
 
nar002-1.jpg
 

 42. 

The area labeled “A” in the figure above represents the ____.
a.
layers
b.
playheads
c.
frames
d.
scenes
 

 43. 

The ____ tool is used to transform objects by rotating, scaling, skewing, and distorting them.
a.
Subselection
b.
Free Transform
c.
Gradient Transform
d.
Lasso
 

 44. 

____ layers are useful in aligning objects on the stage.
a.
Mask
b.
Normal
c.
Guide
d.
Folder
 

 45. 

The ____ dialog box allows you to name the symbol and specify the type of symbol you want to create.
a.
Create Symbol
b.
New Symbol
c.
Convert to Symbol
d.
Draw Symbol
 

 46. 

Buttons have four states: ____ represents how the button appears when the mouse pointer is over it.
a.
Up
c.
Over
b.
Down
d.
Hit
 

 47. 

The following is an example of a basic ____:
    on (release) {
       gotoAndPlay(10);
    }
a.
JavaScript
b.
HTMLScript
c.
LibraryScript
d.
ActionScript
 

 48. 

The ____ state is the original button symbol that Macromedia Flash automatically places in Frame 1.
a.
Down
b.
Over
c.
Up
d.
Hit
 

 49. 

To change the button for the Over state, click Frame 2 and insert a(n) ____.
a.
ActionScript
b.
keyframe
c.
timeline
d.
playhead
 
 
nar003-1.jpg
 

 50. 

In the figure above, “1” represents the ____.
a.
Options menu
b.
Title bar
c.
Toggle Sorting icon
d.
Delete icon
 
 
nar004-1.jpg
 

 51. 

In the figure above, the area labeled “4” represents the ____.
a.
keyframe for where the car ends
b.
keyframe for where the car starts
c.
enabled onion skin feature
d.
outlines of the car position in each of the selected frames
 
 
nar005-1.jpg
 

 52. 

The symbol labeled “1” in the figure above is the ____.
a.
Edit Multiple Frames icon in the off position
b.
onion skin icon in the on position
c.
Edit Multiple Frames icon in the on position
d.
onion skin icon in the off position
 
 
nar006-1.jpg
 

 53. 

The figure above, the area labeled “1” represents the ____.
a.
motion guide layer
b.
transformation point
c.
the indented layer containing the animation that will follow the path created on the guide layer
d.
ease value
 

 54. 

When creating a(n) ____ animation, the greater the number of images, the less change you need to make in each image.
a.
effect
b.
frame
c.
symbol
d.
motion
 

 55. 

To edit a(n) ____ you select the object associated with the effect on the Stage and click Edit in the Property inspector.
a.
image
b.
symbol
c.
Timeline effect
d.
button
 

 56. 

The process of ____ makes one shape appear to change into another shape over time.
a.
morphing
b.
navigating
c.
spotlighting
d.
animation
 

 57. 

An airplane changing into a hot air balloon as it flies across the sky is an example of ____.
a.
morphing
b.
navigating
c.
spotlighting
d.
animation
 

 58. 

You can use options in the ____ to specify special effects, such as fade in and fade out.
a.
Scene panel
b.
Tools panel
c.
Property inspector
d.
View Panel
 

 59. 

You can assign a label to a frame as a(n) ____.
a.
keyframe
b.
layer
c.
identifier
d.
playhead
 

 60. 

____ files provide an easy way to create images and simple animations for delivery on the Web.
a.
HTML
b.
JPEG
c.
PNG
d.
GIF
 

 61. 

____ animations are frame-by-frame animations created from Flash movie frames.
a.
GIF
b.
HTML
c.
PNG
d.
JPEG
 

 62. 

The extension used for a Macromedia Flash document is ____.
a.
.txt
b.
.fla
c.
.swf
d.
.html
 

 63. 

The extension used for a Macromedia Flash Player file is ____.
a.
.txt
b.
.fla
c.
.swf
d.
.html
 

 64. 

If the bitmap image you want to use for a fill is not on the stage, you can use the ____ to select it.
a.
Eyedropper tool
b.
Paintbrush tool
c.
Tracing tool
d.
Color Mixer
 

 65. 

The ____ tool lets you select a fill from an existing object so you can apply it to another object.
a.
Paintbrush
b.
Free Transform
c.
Trace
d.
Eyedropper
 

 66. 

When you apply ____, you turn a pure bitmap into vector paths and fills with varying degrees of detail.
a.
trace functions
b.
Free Transform
c.
Color Mixing
d.
Color Threshold
 

 67. 

If the animation is nested inside the ____ state, the user will see only a brief flicker of animation as  they click the mouse.
a.
Down
b.
Over
c.
Up
d.
Go
 
 
nar009-1.jpg
 

 68. 

In the figure above, the areas labeled “1” represent a(n) ____.
a.
animated graphic symbol instance on the timeline and on the stage
b.
bitmap graphic
c.
vector graphic
d.
animated graphic symbol in the Library panel
 

 69. 

To move multiple layers and frames from within a scene to a(n) ____, first select the layers and keyframes that you want to copy.
a.
symbol
b.
bitmap
c.
frame
d.
playhead
 
 
nar010-1.jpg
 

 70. 

In the figure above, the area labeled “3” represents ____.
a.
buttons, movie clips, and graphic symbols
b.
ActionScript
c.
frames and layers
d.
text elements
 

 71. 

Through the ____ menu on the Movie Explorer panel, you can go to a specific element on the stage and timeline.
a.
File
b.
Options
c.
Property inspector
d.
View
 

 72. 

Through the ____ menu on the Movie Explorer panel, you can find specific elements in the Library panel.
a.
File
b.
Options
c.
Property inspector
d.
View
 

 73. 

If you place an instance of a parent clip into a scene and change it, the action will affect the ____ clip.
a.
standard
b.
original
c.
frame
d.
nested child
 

 74. 

____ is good for basic actions such as stop, play, and goto.
a.
The frame panel
b.
JavaScript
c.
Script Assist
d.
HTML
 

 75. 

To group actions in ActionScript, you enclose them in ____.
a.
double slashes (//)
b.
parentheses (())
c.
quotation marks (“”)
d.
brackets ({})
 

 76. 

If you need help when writing code, you can display ____.
a.
code hints
b.
expressions
c.
text fields
d.
variables
 

 77. 

To dismiss a(n) ____, type a closing parenthesis or press [Esc].
a.
variable
b.
expression
c.
text field
d.
code hint
 

 78. 

____ are used to create a path name to a file in some operating systems.
a.
Quotation marks
b.
Slashes
c.
Commas
d.
Semicolons
 

 79. 

The term ____ in a dot syntax statement refers to the current timeline.
a.
_droptarget
b.
_root
c.
this
d.
_parent
 
 
nar011-1.jpg
 

 80. 

In the figure above, the area labeled “2” represents ____.
a.
the Help icon
b.
Script Assist turned off
c.
the Expand/Collapse arrow
d.
the Draggable border
 

Completion
Complete each statement.
 

 81. 

____________________ allows movies to start playing when a Web site is opened.
 

 

 82. 

Macromedia Flash movies can also be saved as executable files, called ____________________, which can be viewed without the need for the Macromedia Flash Player.
 

 

 83. 

____________________ unity refers to the design that viewers encounter as they navigate from one screen to another, and it provides consistency throughout the site.
 

 

 84. 

When you start Macromedia Flash, three basic parts of the development environment (or workspace) are displayed: a main ____________________ with menus and commands, a stage where objects are placed, and a timeline used to organize and control the objects on the stage.
 

 

 85. 

The ____________________ section of the Tools panel includes tools and icons used to change the stroke (border of an object) and fill (area inside an object) colors.
 

 

 86. 

The ____________________ tool is used to draw rectangular shapes.
 

 

 87. 

The Polygon Mode option of the ____________________ tool can be used to draw straight lines and connect them
 

 

 88. 

The ____________________ icon deletes the selected symbol or folder.
 

 

 89. 

You can choose the ____________________ Movie command on the Control menu to play the movie and test the buttons.
 

 

 90. 

To add an effect to an object, you select the object, then choose ____________________ from the Insert menu.
 

 

 91. 

The perception of ____________________ in an animation is actually an illusion.
 

 

 92. 

When rotating an object using a(n) ____________________ you can cause the object to rotate clockwise or counterclockwise any number of degrees and any number of times.
 

 

 93. 

One of the most popular animation effects is to cause an object to slowly ____________________ in.
 

 
 
nar007-1.jpg
 

 94. 

The figure above is a completed ____________________ panel.
 

 
 
nar008-1.jpg
 

 95. 

In the figure above, the size of the Flash movie is ____________________.
 

 

 96. 

The more paths you have, the greater the file ____________________.
 

 

 97. 

You can sample a bitmap image you break apart with the Eyedropper tool on the ____________________ panel.
 

 

 98. 

A(n) ____________________ is a more robust way to store complex animations in the Library panel: essentially a movie within a movie.
 

 

 99. 

To select contiguous layers, click the first layer name, then press and hold [____________________] and click the last layer name to select the layers and all in-between layers.
 

 

 100. 

The ____________________ window of the Actions panel displays the Actions Toolbox pane and the Script Navigator pane.
 

 



 
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